Haptics
Haptics is the area of human computer interaction dealing with the sense of touch. Possible haptic exploratory procedures include: texture, hardness, global shape & volume, local shape & contour, weight, and even temperature. Using some or all of these procedures allows the user a more complete, multi-modal virtual experience. The basic goal of this technology is to allow humans a more natural interaction with the computing environment by supplementing (or possibly even replacing) visual and/or aural experiences.
Phantom (pictured right top)
- Maximum exertable force = 6.4N
- Continuous exertable force = 1.7N
- 6 DOF input
- 3 DOF input
Reachin (pictured right bottom)
- CrystalEyes: non-tracked stereo viewing
- Magellan: 3D movement
- Phantom: force feedback
- Mirrored monitor: co-location
Application areas
- Education
- Molecular exploration
- Physical sciences
- Scientific
- Medical/dental simulations
- Volume graphics enhancements
- Modeling
- Manufacturer/engineer model exploration
- Consumer analysis prior to purchase
- Cultural artifact presentation
- Misc.
- 3D sculpting
- Adaptive technology
- Entertainment
- New 3D interface design
Development options
- ReachIn API
- Graphics and haptics rendering
- VRML/Pyhton (high-level) scripting or C++ (low-level)
- GHOST (Phantom only)
- Haptics rendering



